In Search of the Plastic Image: a Media Archaeology of Scan Processing

Posted in Documentation on August 21st, 2022 by admin

DEREK HOLZER, KTH Royal Institute of Technology, Sweden

Art Papers, Siggraph 2022, Vancouver

Full paper: http://macumbista.net/wp-content/uploads/2022/08/Holzer-In-Search-of-the-Plastic-Image.pdf

ABSTRACT

Scan processing is an analog electronic image manipulation technology which emerged in the late 1960’s, reached its apex during the 1970’s, and was made obsolete by digital computing in the 1980’s. During this period, scan processing instruments such as the Scanimate (1969) and the Rutt/Etra Video Synthesizer (1973) revolutionized commercial animation and inspired a generation of experimental video artists. This paper presents a media archaeological examination of scan processing which analyzes the history and functioning of the instruments used, what sorts of possibilities they afforded their users, and how those affordances were realized with technology of the era. The author proposes the reenactment of historical media technologies as an investigative methodology which helps us understand the relation of past and present, and details a reenactment of scan processing involving the display of digitally synthesized audio signals on an analog Cathode Ray Tube vector monitor.

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SIGGRAPH Presentation

Posted in Announcement, Uncategorized on June 11th, 2022 by admin

30 second trailer for my upcoming talk at SIGGRAPH 2022 in Vancouver

Scan processing is an analog electronic image manipulation technology, typified by the Scanimate (1969) and the Rutt/Etra Video Synthesizer (1973), which revolutionized commercial animation and inspired a generation of experimental video artists. This paper looks at the histories, functions, and uses of scan processing and proposes a contemporary reenactment.

TUE 9 AUG 2:15pm – 3:45pm PDT: Art Papers_Roundtable Session: Visions: CV and Image Capture

https://s2022.siggraph.org/presentation/?id=artpl_141

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Mapping Festival Geneva

Posted in Announcement on May 8th, 2018 by admin

Mapping LIVE #2 – Saturday 12 May 2018

The last night of the Mapping Festival will be dedicated to the second LIVE marathon of this 2018 Edition Installations, performances, DJ sets and lives including video projections, strobe pulsations and sound creation will set fire to the ”Bâtiment H” of the HEAD Genève

Alessandro Cortini, Derek Holzer, Macular, Antoine Schmitt & Franck Vigroux, Philip Vermeulen, Kia Mann, NSDOS, Lanark Artefax, Tobias., Patrick Russell,… are among the guest stars.

Tickets for the Mapping Live #2 are available here:
https://bit.ly/2Hb1mGJ

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Vector Synthesis Library for Pure Data

Posted in Announcement on August 4th, 2017 by admin

The Vector Synthesis library allows the creation and manipulation of 2D and 3D vector shapes, Lissajous figures, and scan processed image and video inputs using audio signals sent directly to oscilloscopes, hacked CRT monitors, Vectrex game consoles, ILDA laser displays, or oscilloscope emulation softwares using the Pure Data programming environment.

You can see the latest version of the code here:

https://github.com/macumbista/vectorsynthesis

Audio waveforms control the vertical and horizontal movements as well as the brightness of a single beam of light, tracing shapes, points and curves with a direct relationship between sound and image.

The technique is based on the well-known principle of Lissajous figures, which are a mathematical representation of complex harmonic motion. Originally displayed by reflecting light between mirrors attached to a pair of vibrating tuning forks, we are most used to seeing them on the screen of an oscilloscope, where they can be produced using pairs of electronic oscillators tuned to specific ratios.

There is a wealth of such experiments from the 1950s onward by major figure such as Mary Ellen Bute, John Whitney, Larry Cuba, Manfred Mohr, Nam June Paik, Ben Laposky, Bill Etra, and Steina & Woody Vasulka, which were all highly inspiration to the development of this library.

You can see a demo video of the scan processing and 3D rotation functions here:

And you can see a two hour video presentation of this library here:

The author also wishes to thank the following people and institutions for their support of the project:

Aalto University Media Lab (Helsinki FI)
Marianne Decoster-Taivalkoski/CMT Sibelius Academy (Helsinki FI)
Jason and Debora Bernagozzi/Signal Culture (Owego NY USA)
Borut Savski/Cirkulacija2 (Ljubljana SI)
Lars Larsen/LZX Industries (Portland OR USA)
Spektrum (Berlin DE)
Andy Farnell
Ivan Marusic Klif
Dave Jones
Nathan Thompson
Roland Lioni/Akira’s Rebirth
Lee Montgomery

Derek Holzer Berlin July 2017

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Vector Synthesis Workshop Berlin

Posted in Announcement on June 8th, 2017 by admin

VECTOR SYNTHESIS WITH DEREK HOLZER

http://spektrumberlin.de/events/detail/vector-synthesis-with-derek-holzer.html

WORKSHOP (7hours/1day)
Level: introductory/beginners
Costs: 70 euro
Max number of participants: 12 people
Min number of participants: 4 people
Contact: macumbista@gmail.com
Sign up through this form:
https://docs.google.com/forms/d/e/1FAIpQLSfo-Wn4JIdidSTJuTWmu6mzMFK34VH1d0qDVwMJ9InObAJcig/viewform

OWN COMPUTER AND HEADPHONES ARE NEEDED

DESCRIPTION

The VECTOR SYNTHESIS project is an audiovisual, computational art project using sound synthesis and vector graphics display techniques to investigate the direct relationship between sound+image. It draws on the historical work of artists such as Mary Ellen Bute, John Whitney, Nam June Paik, Ben Laposky, and Steina & Woody Vasulka among many others, as well as on ideas of media archaeology and the creative re-use of obsolete technologies.

SOFTWARE

During this workshop, you will learn how to use a custom library in the Pure Data programming environment to directly control the vertical and horizontal movements, as well as the brightness, of a beam of light. You will then explore Lissajous figures, waveform representations, and other multiplexed, audio-driven visual shapes and forms which can be displayed and manipulated in real time on an XY oscilloscope, Vectrex game console, ILDA laser display, and other analog vector displays using a DC coupled soundcard.

HARDWARE

We will also discuss hardware essentials such as how to modify a normal CRT monitor for vector inputs, how to hack together a cheap DC coupled soundcard, how to use a microcontroller such as the Teensy, Bela or Axoloti as a base for your vector synthesizer, and how to interface with the International Laser Display Association control protocol.

WHAT TO BRING

Please bring your own laptop. If you have a DC soundcard such as the MOTU Ultralight, please bring that as well. Many cheap USB soundcards can be adapted for DC use as well, you can find them on EBay or I will bring several for sale at the workshop. There will be a limited number of displays, so if you already own an analog XY oscilloscope, Vectrex game console, or other vector monitor, that would be very useful to bring. And finally, please get in touch if you have a CRT monitor you would like to see hacked (no guarantees!) during the hardware phase of the workshop. (Additional materials fee applies, we can discuss this.)

LINKS

http://macumbista.net/wp-content/uploads/2017/05/VECTOR-SYNTHESIS-PURE-DATA-LIBRARY.pdf

https://www.instagram.com/macumbista/

ABOUT THE WORKSHOP HOLDER

Derek Holzer is an American instrument builder and sound artist whose current interests include DIY analogue electronics, field recording, media archaeology and the meeting points of electroacoustic, noise, improv and extreme music.

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SKETCHES for VECTOR SYNTHESIS

Posted in Documentation on February 7th, 2017 by admin

SKETCHES for VECTOR SYNTHESIS [2017][HD720] from macumbista

The VECTOR SYNTHESIS project is an audiovisual, computational art project using entirely analog synthesis and vector graphics display techniques to investigate the direct relationship between sound+image. Driven by the waveforms of an analog synthesizer, the vertical and horizontal movements of a single beam of light trace shapes, points and curves with infinite resolution, opening a hypnotic window into the process by which the performed sound is created.

This project is available as a live performance, a video installation or soon as a standalone audiovisual object crafted from handmade circuits and analog CRT tubes.

Informed by the discourse of media archaeology, my own personal interest in analog vector graphics isn’t merely retro-for-retro’s-sake. Rather, it is an exploration of a once-current and now discarded technology linked with specific utopias and dystopias from another time.

Essay “The Vectorian Era” here: http://macumbista.net/?p=4715

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Sirene by Phillip Sollmann

Posted in Documentation on December 8th, 2016 by admin

sirene

In 2015 I had the pleasure of working with Phillip Sollmann on his performance/installation Sirene. For the project, I researched how to control two very precise, high-tech Faulhaber motors with Pure Data over a serial connection. Originally designed for aerospace use, the Faulhaber motors became the engines for Sollmann’s air-powered, microtonal sirens which were presented at Oststation, Vienna in the spring of that year. The physical structure of the sirens was designed and executed by Paper/Christoph Blattmacher in Berlin.

SIRENE Dokumentation from pa bla on Vimeo.

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SCOPE presents Derek Holzer & Marco Donnarumma #85 (DEC 18)

Posted in Announcement on December 10th, 2015 by admin

spektrum gig

SPEKTRUM art_technology_community
Bürknerstr 12, 12047 Berlin, Germany
18 December at 20:00

SCOPE presents: Derek Holzer & Marco Donnarumma #85

http://spektrumberlin.de/events/detail/derek-holzer-marco-donnarumma-85.html

https://www.facebook.com/events/1643394129271172/

Doors: 19:30 / Start time: 20:00
Event presented by Scope – curated by AudeRrose

Derek Holzer – MACUMBISTA [Vector Synthesis]

Solo performance for self-made analog synthesizer, analog vector video monitor and room by Derek Holzer. His live performances are largely improvisational journeys through different types of non-linear feedback processes, performed on a selection of self-made analog electronic synthesizers. He uses the unstable and chaotic patterns these machine create to explore the physical affects of volume, frequency and complexity within a given architectural space. During this live performance at SPEKTRUM, he will introduce some of his recent experiments in vector-based audiovisual synthesis. For fans of Maryanne Amacher, Bernard Parmegiani, Eliane Radigue and Slayer.

Marco Donnarumma – Ominous and Music for Flesh

In this performance, Marco plays two pieces with the XTH Sense , a biowearable musical instrument he created 5 years ago. By performing whole-body, physical gestures, his body emits bioacoustic sounds which are amplified using wearable microphone sensors, interactively live sampled and diffused through loudspeakers and subwoofers. In this way, he creates music by literally composing the sounds emitted by the muscle tissue of his body in real time. The natural sound of the flesh and its virtual counterpart blend together into unstable sonic objects. This is what he termed Biophysical Music, music that is a joint result of physiological technology and markedly physical, visceral performance.

ABOUT THE ARTISTS

Derek Holzer (1972) is an American instrument builder and sound artist based in Berlin DE, whose current interests include DIY analog electronics, the relationship between sound + space, media archaeology and the meeting points of electroacoustic, noise, improv and extreme music. He has performed live, taught workshops and created scores of unique instruments and installations since 2002 across Europe, North and South America, and New Zealand.
http://macumbista.net/

Italian born, living and working in Berlin, Marco Donnarumma is a performance artist, sound artist and writer. His work lies where performance art and sound art converge through technology. He has played interactive sound by amplifying sounds from his body, has induced visitors in altered states of self-perception by feeding sounds from their bodies back to their skulls and bones, has immersed audiences in multichannel sound and video produced by the strain of his muscles while he pulled 50Kg stones, and has physicalised digital viruses in the body. The focus of his practise is on how to configure human bodies and machines through sound. He uses biotechnologies, software algorithms and body sensors to create intensely physical actions, concerts and live installations which are renown for combining rigorous science, technical sophistication and critical thinking.
http://marcodonnarumma.com/

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VIDEO: SoundBoxes Workshop + Performance Berlin JUL 2015

Posted in Documentation on November 11th, 2015 by admin

SoundBoxes Workshop + Performance Berlin JUL 2015 from macumbista on Vimeo.

SoundBoxes are small, primitive electro-acoustic instruments built from a wooden box, a speaker, a small audio amplifier and a contact microphone. During the first of two workshop days, participants learned about electricity, how it becomes sound and then how to build their own personalized SoundBoxes.

On the second day, they explored the possibilities of the SoundBoxes through a series of listening and improv exercises, with the goal of collaboratively creating the score for an immersive, surround-sound performance inspired by the works of Alvin Lucier, Pauline Oliveros, John Grzinich, David Tudor, Gordon Monahan and others, performed in a darkened room for an eyes-closed audience.

In the piece, a swarm of individual, simple sound sources such as tones and textures are modulated and moved through the space physically by the performers to create a complex sonic environment. Delicate and intimate sounds pass closely near the bodies and ears of the audience, while stronger, more extreme sounds occur at the edges of the space to give a sense of the architecture of the room and the objects in it.

More info: macumbista.net/?page_id=1897

SOUNDBOX ORCHESTRA PERFORMERS

Mert Aslantürk
Itai Bauman
Nicola Gomiero
Claire Guerin
Bethan Lloyd
Zeno Mainardi
Manami N
Rory O’Brien
Javier Salthú
Max Virnich
Ben White
Chris Zahn
Lea Zamiecka

Video by Montse Torredà Martí

18-19 July 2015, Atelier Macumba Berlin

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Signal Culture Residency

Posted in Announcement, Documentation on October 3rd, 2015 by admin

Broken Rope [Benjolin Vector Graphics test 3] from macumbista on Vimeo.

From 5-15 OCT 2015, I will be Toolmaker in Residence at Signal Culture in Owego New York.

While there, I intend develop a PCB which can be used for producing vector graphics, viewable via Vectrex, Wobbulator/hacked TV, laser display or other analog systems, which takes one or two audio inputs as well as control voltage. This board should include function generators, quadrature oscillators, phase shifters and multipliers, and could produce either traditional Lissajous figures using the analog multipliers or raster-type effects using synced function generators. The ultimate aim of the board is not only the development of artistic works, but also it’s use as the core of a future analog vector graphics workshop where participants both build and experiment with the circuit.

The lo-res sketches included here were created in September 2015 in Berlin using a vector monitor [V INPUT, H INPUT, Z-AXIS INPUT, PULSE MARKER INPUT] + Dual “Butterfly” Benjolin.

Benjolin Vector Graphics [test 1] from macumbista on Vimeo.

Event Horizon [Benjolin Vector Graphics test 2] from macumbista on Vimeo.

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